AI Insights · Timothy · October 2021
Top 5 io Games on Android in Oceania Q3 2021
Discover the performance trends of the top 5 io games on Android in Oceania during Q3 2021, featuring download, revenue, and active user statistics.
In the third quarter of 2021, the top 5 io games on Android in Oceania showcased various performance trends across downloads, revenue, and active users. Below is a detailed overview of each game's performance.
Snake.io - Fun Snake .io Games by Kooapps Games saw a fluctuating trend in weekly downloads, starting strong at around 5.4K in late June and peaking at 7K in early July. However, downloads dipped to 2.5K by mid-August before recovering slightly to 4.3K by the end of September. The game's weekly revenue peaked at $83 in late July but saw a notable decrease, settling at around $49 by the end of September. Weekly active users also followed a similar trend, starting at 25.6K in late June, peaking at 32.1K in mid-July, and then fluctuating between 21.4K and 26.5K throughout the quarter.
War of Rafts: Crazy Sea Battle from CASUAL AZUR GAMES experienced steady weekly downloads, with numbers ranging from 4.3K in early July to a low of 2.4K by the end of September. Weekly revenue saw a modest peak of $39 in early July but generally hovered around $16-$38 throughout the quarter. Active users showed a decline from 14.6K in late June to 9.1K by the end of September.
State.io — Conquer the World, also by CASUAL AZUR GAMES, had a varied performance. Weekly downloads ranged from 3.7K in late June, peaking at 5.8K in late August, and stabilizing around 3.2K by the end of September. The game's weekly revenue peaked at $116 in early September, maintaining a range between $63 and $116 throughout the quarter. Active users increased from 14.9K in late June to a peak of 18.4K in late August before settling around 14.1K by the end of September.
Insect Evolution by Infinite light years showed significant growth in weekly downloads, starting from just 28 in early August and peaking at 11.5K by late August. Downloads decreased to 2.8K by the end of September. Active users followed a similar trend, starting from 15 in early August, peaking at 16.7K by late August, and then decreasing to 5.1K by the end of September.
Lastly, slither.io from Lowtech Studios maintained a consistent performance. Weekly downloads ranged from 2.3K to 3.4K throughout the quarter. The game's weekly revenue peaked at $64 in mid-July, with consistent earnings around $35-$53 for the rest of the quarter. Active users remained relatively stable, fluctuating between 27.2K and 31.5K.
These insights are powered by Sensor Tower. For more detailed analytics and trends, visit Sensor Tower.